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Here are environment scenes and models I've made for Blood Stone. The most I did here are rocks, stones and mountains for Refinery driving level and Pre Credits driving level as well. All these models I have started sculpt in Z Brush then I've baked occlusion and normal maps in X Normal. All colour and specular textures are done in Photoshop. The variety of the mountain sides helped to build large environment by copy and rotating it across whole level. |
models from May - below
ZBrush models - below
a few sreens from the game - below
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